Five Markets

Working title · test build on simulator model v4 · ·
How it works
  • You run one of three young companies in five linked markets, M0 (smallest) to M4 (largest). The game lasts 24 quarters. The highest value at the end wins: cash plus eight times your average operating profit over the last four quarters.
  • Each quarter give up to three orders: Enter a market (entry fee plus a launch campaign), Build quality, Grow awareness, Leap to a new technology when one appears, or Exit. Everything you own keeps running without orders.
  • Price is a posture, from Harvest (milk the customers you have) to Grab (buy customers now). The simulator sets the actual price each quarter; the buttons show the price each posture would set right now. Changing posture is free. Hold prices the way your rivals do.
  • Customers only consider companies they know about (awareness). Among those they weigh quality, price and how many others already use you (network effect). Your own customers get a bonus for staying (switching cost).
  • Entering a market linked to one you hold carries over technology (tech %) and reputation (reach %).
  • Until you enter a market you only have an estimate of its size. A new technology's quality ceiling is unknown until someone climbs it.
  • Each market has a fixed cost per quarter, and running several markets adds overhead. If your cash goes below zero you are out.
  • Your two rivals are computer players with different strategies. You find out which at the end.
Loading the simulator. It runs Python in your browser, about 10 MB the first time.